{ Main/News | Level Reviews | Demos @ DSDA | E-Mail | Archive }
Overview
Since Fava Beans there hasn't been an episode that so well captured Romero's Military Base style, until now. This brilliant set of levels not only equals Fava Beans, but goes far beyond it. Item placement is good throughout and design is as close to realistic as I've ever seen in DooM. The levels range in size from small to large, with the largest being Space Port. If you've been waiting for an Ultimate DooM level worth downloading, here it is.
| Warp Station | 1:28 Easy |
| This Military Base greets you at the beginning of your journey. Could've come straight from Ultimate DooM. Small, but most first levels are. A great beginning... | ![]() |
| The Reactor | 5:00 Easy |
| Medium size, but quite long. Requires backtracking to reach all essential objects. Layout is good and gameplay is even better. Lots of monsters make this one take longer than most levels of its size. Good use of traps when passing through previously cleared areas... | ![]() |
| Space Port | 8:11 Medium |
| Another Base level and even longer than the last one. Tons of ground to cover and no shortcuts for backtracking. 100% Kills is particularly annoying if you want to use the secret exit. The normal exit is at the opposite end of the level. That's not bad, except there are monsters near it. You have to go through the level, get the Blue Key, return to the beginning where the exit is, kill the monsters, then run all the way back to the secret exit. Anyway, great level design makes the long trip worthwhile. Plenty of monsters to dispose of and traps to be killed by. There's a teleporter, near the secret exit, that will kill you. It's the one with the flashing light and a sign on the back. Just thought I'd warn you... | ![]() |
| Atmospheric Processor | 5:33 Easy |
| There always has to be at least one level to keep an episode from being perfect. This is such a level. While it's deffinately not bad, there's just something about it that doesn't agree with me. It might be the odd combination of styles(Base, TechLab, Sewer), but I don't know. There's something not quite right here... | ![]() |
| Fortress Of Hate | 6:17 Hard |
| Excellent level in the same style as Excalibur and The Citadel. One of the more difficult levels in the episode having just enough ammo to make it through. It does have a Berserk Pack which is why it's so much fun. When I see a level populated like this I can't help but punch my way through it. Of course, if you can punch pretty well, this isn't that tough. If you don't want to punch everything there's a specific route choice to give you more ammo: in the center area, opposite the Red Key, there's a Backpack and a few Clips. Instead of picking those up when you get the Red Key, wait until you've finished the rest of the level. A group of monsters will teleport in and you'll use a fair amount of ammo disposing of them... | ![]() |
| Death Awaits | 7:41 Hard |
| Death most certainly awaits those who aren't careful in this tough level. Designed with lots of Brown and Wood textures. Excellent layout with some cool secrets. It also has the best lighting in the episode, next to Hunted Down. Serves up 157 monsters for you to slaughter. You'd do well to punch a good number of them as you don't want to run out of ammo before you defeat the episodes only killable Cyberdemon. Remember that once you drop beyond the Blue Key barrier you can't come back. Aim carefully after you've passed that point... | ![]() |
| At The Heart Of It All | 2:08 Easy |
| Not the greatest of levels, but more than lives up to the standards of Phobos Anomaly. Though only one secret is listed there are actually two, but the Soulsphere at the beginning isn't tagged. There are four Cyberdemons that can't be killed... | ![]() |
| Hunted Down | 3:55 Easy |
| Very similar, in style, to Fear. Great layout and gameplay, with some of the best lighting I've ever seen. Lots of lead flying around, so keep an eye on your health. There are two unmarked secrets which compliment each other. One contains a Radiation Suit and is revealed by shooting a switch. The other is the lake of acid with a Soulsphere, a Chaingun, a Backpack, and some ammo, which can be accessed via a small step in the Northwest corner of the courtyard. | ![]() |